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Meta Quest 3 / 3S

The game

A fast competitive arena shooter built for the headset: dash, grind rails, and fight five-on-five on dedicated servers where the server — not your opponent's client — decides what happened.

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Movement

Never touch the stick

Dash

Aim where you want to be, hold, release. Dashes are charges — and every kill refunds one, so the pilot who's winning keeps moving.

Rails

Grab a rail and ride it around the map. Even the payload cart's route is a grind rail.

Honest netcode

Dedicated servers re-simulate every move. A client sends input, never claims — so if you saw the hit, it happened.

Seven ways to play

Modes

Deathmatch

First to the score target wins. Free-for-all, or Team Deathmatch when the room — or the map — calls for it.

Control Point

Press a point's Rail Frame button to flip it. Every point you own banks team-seconds; first to the target wins.

Domination

Sweep every point and hold for five seconds to take the round. While you hold, the swept team can't respawn. First to three.

Payload

Stand on the deck to push the cart; defenders on the deck roll it back. Both rosters attack once — the series decides it.

Split Payload

Payload with a junction lever. Switch the cart's route before the fork — after that, the track is locked in.

Demolition

Attackers break three crystal sites, defenders repair them. Two halves, the roles swap, sudden death on the clock.

King of the Hill

One hill is live at a time and it keeps moving. Hold it, score it, chase the next one.

Kills never end an objective match — the objective alone decides the winner. A normal death is a five-second respawn.

Arenas

Maps

  • Depo
  • Foundry
  • Helix
  • Junkyard
  • Switchfall
  • Vacate
  • Veinbreak
  • Vertigo
Loadout

Weapons

WeaponDamageRangeMagWhat it does
Pistol18 body · 50 head200 m16Hold to charge: a charged shot spends 4 rounds and ricochets six times.
SMG9 body · 14 head90 m36Fully automatic.
Shotgun11 body · 16 head / pellet55 m39 pellets per shell, 2.25 m blast.
Sniper55 body · 100 head350 m5No travel time: the round lands on the trigger pull.
Prox Mine Launcher85 splash90 m2 per hand4.5 m splash. Mines stick, wait, and can be shot (50 HP).
Guided Rocket100 direct160 m3Steer with your wrist while the trigger is held. 8 s flight, 35 HP.
Shield———Blocks, then answers: absorb damage, then return fire.

Numbers are the current live tuning and change with patches — the patch notes say when.